


To start off, I'd like to go over the grade 3 bosses, since they establish how the rest of the deck should be built. Silver Thorn Dragon, Luquier is the first grade 3 and my boss of choice. Her first skill is her limit break: by counter blasting three, you can superior call a grade 0, 1, 2, and 3 Pale Moon from your soul. At first look this skill seems absolutely amazing.

The first problem is getting the four units into the soul.įor the cost of three counter blast you gain four cards, but this skill comes with a few downsides. Pale Moon essentially have three methods of doing this, which are through riding, random soul charging, and specific soul charging. Riding is the best method of achieving this, as you ride your grade 1 and grade 2 normally and you can just call them out later. But there's still the matter of getting a grade 0 and a grade 3 in the soul. You can ride a grade 3, then ride Luquier over it which isn't bad, but playing a grade 0 without Pioneer so it can stay in the soul can hurt your early game. There are ways to achieve the limit break easily, and I'll go over them as cards are introduced. Whenever a unit is called from your soul to the rear guard, Luquier gains +3,000 power until the end of the turn. This means if you use her limit break, she gains 12,000 power from the four units called. There are a lot of other units that can power up Luquier too, but I'll also cover those later in the article. The next grade 3 is Sword Magician, Sarah.
